A Clockwork Mushroom

Dimas T. de Lorena Filho
11 min readJul 12, 2020

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Why “The Last of Us Part II” might change the way games tell stories

There is one thing about the title “The last of us” that always caught my attention. It has, after all, a very obvious meaning: the one that refers to the survivals of a pandemic that wiped the world as we know it. “The last of us” would, then, be the remaining humans, the ones that did not turn into savage…

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Dimas T. de Lorena Filho

Game Designer. Fiction is as real as reality has fictions. Based in Cologne, Germany.