A Clockwork Mushroom

Dimas T. de Lorena Filho
11 min readJul 12, 2020

Why “The Last of Us Part II” might change the way games tell stories

There is one thing about the title “The last of us” that always caught my attention. It has, after all, a very obvious meaning: the one that refers to the survivals of a pandemic that wiped the world as we know it. “The last of us” would, then, be the remaining humans, the ones that did not turn into savage monsters and are somehow trying to find a way of living in said world. But then there is one more possible interpretation, one that is maybe hidden in between the lines: “The last of us” might also mean all that remains of us. The smiles, the nostalgia, the grudges, the hatred, the prejudices, the dreams and the hopes that still make us human even after all that have happened. Under that light, the game series would not be only about the survivors, but also about what lingers in their bodies, minds, hearts and souls, making them, after all, humans. And us, since the title is smartly inclusive. Regardless of the chosen interpretation, the newest entry in the series came to show that, once and for all, we haven´t seen the last of us.

“The last of us Part II” is as controversial as it was anticipated. Announced almost two years before it actually hit the stores, the title fired up heated arguments since that moment, when the protagonist of the game was shown to be Ellie…

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Dimas T. de Lorena Filho
Dimas T. de Lorena Filho

Written by Dimas T. de Lorena Filho

Game Designer. Fiction is as real as reality has fictions. Based in Cologne, Germany.

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