How to keep video games interesting in the age of information overload?

One of my clearest memories about playing video games back in the 90’s involves magazines. Lots of them. Games like Castle of Illusion, ToeJam & Earl and (a personal favorite and classic) Phantasy Star, demanded great effort in solving puzzles and riddles or defeating annoyingly hard bosses. In some cases, the challenge went even further, as we simply couldn’t figure…